package viz
{
	public class VizConstants	{
		
		public static const ADD_STATE:String = "viz/addState";
		public static const REMOVE_STATE:String = "viz/removeState";
		
		public static const CHECK_FOR_DIRT:String = "viz/checkForDirt";
		public static const DATA_IS_DIRTY:String = "viz/dataIsDirty";
		public static const DATA_IS_CLEAN:String = "viz/dataIsClean";
		
		public static const INCOMING_DATA:String = "viz/incomingData";
		
		public static const ENCODE_DATA_2_JSON:String = "viz/encodeData2JSON";
		public static const OUTGOING_DATA:String = "viz/outgoingData";
		
		public static const HILIGHT_ACTION:String = "viz/hilight/action";
		public static const HILIGHT_OUTGOING_EDGES:String = "viz/hilight/outgoing";
		public static const HILIGHT_INCOMING_EDGES:String = "viz/hilight/incoming";
		public static const DEFAULT_ALL_NODE_EDGES:String = "viz/hilight/default";
		public static const DEFAULT_ALL_EDGES:String = "viz/hilight/defaultAll";
		
		public static const CONTROL_KEY_UP:String = "viz/controlKey/up";
		public static const CONTROL_KEY_DOWN:String = "viz/controlKey/down";
		
		public static const POPULATE_COMBOS:String = "viz/populateCombos";
		public static const POPULATE_STATE_COMBO:String = "viz/stateCombo/populate";
		
		public static const UPDATE_STATE_DATA_PROXY:String = "viz/stateData/update";
		
		
		
		
		
	}
}